• quicksand@lemm.ee
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    10 months ago

    Anyone have some for Android? I’m playing Shattered Pixel Dungeon right now but haven’t found more

    Edit: Dungeon not hero

    • gac11@lemmy.world
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      10 months ago

      I’ve been playing Dungeon Crawl Stone Soup. It’s a port from a PC version so the controls are a little clunky, but I find it a nice change of pace from SPD.

      There’s a lot more complexity in the game and at least one tutorial says to focus on minotaur berserker to simply learning the game.

        • gac11@lemmy.world
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          9 months ago

          It’s a seriously complicated UI but once you get used to it it’s pretty fun. The use of the default non-android keyboard will take a while to learn all of the key board shortcuts.

          Also note that you don’t actually need to manually use arrow keys at all. You can use ‘o’ to auto search the map and Tab to auto advance to / attack enemies. You can also zoom in a bit with volume keys to make the map a little more visible

  • Potatos_are_not_friends@lemmy.world
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    10 months ago

    This is like a random list.

    There’s hades. There’s vampire survivors. There’s FTL.

    Those are radically different games.

    Would have been better to call it a list and broke it into subgenres.

    • zzzzz@sh.itjust.works
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      10 months ago

      Noita should absolutely be on this list. The only explanation is that the author never played it.

    • KoboldCoterie@pawb.social
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      10 months ago

      Noita is just fantastic. It’s mind-blowing to realize for the first time just how expansive the game is. Like, a new player can definitely “win” the game without even seeing 95% of it, or knowing it’s there. It’s not until you get curious and brave and start exploring off the “easy” path that the sheer scope of it is apparent. (This was absolutely my experience.)

    • Nacktmull@lemm.ee
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      10 months ago

      Yup, I don´t even get why people would put those in the same list. Likes and lites are different genres and should be treated accordingly.

        • Nacktmull@lemm.ee
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          10 months ago

          The answer to your question has been a subject of endless nerdy discussions for years. However I would answer it like this.

          Rogue-like, loose definition: A defined genre of games, based on the classic game Rogue. Key features of such games are:

          • dungeon crawling
          • procedurally generated levels
          • perma death
          • turn-based gameplay
          • grid-based movement

          Rogue-like, strict definition: A defined genre of games, based on the classic game Rogue. Key features of such games are:

          • dungeon crawling
          • procedurally generated levels
          • permadeath
          • turn-based gameplay
          • grid-based movement
          • non modal (every action should be available to the player regardless of where they are in the game)
          • complexity
          • resource management
          • hack and slash combat system
          • exploration of areas and items
          • typically such games are displayed in ASCII but it´s not a must

          Roguelike, examples:

          • Hack
          • NetHack
          • Ancient Domains of Mystery
          • Moria
          • Angband
          • Tales of Maj’Eyal
          • Dungeon Crawl Stone Soup

          __________________________________________________________________________________________________________________

          Rogue-lite, definition: Not a defined genre at all but just an umbrella term for games from any genre that share at least some of the following characteristics:

          • permadeath (a must have)
          • procedurally generated levels
          • metaprogression
          • short to medium length runs with victory conditions (a run can usually be finished in one sitting)

          Roguelite, examples

          • FTL - Faster Than Light
          • Dead Cells
          • Nova Drift
          • Hades
          • Children of Morta
          • Nuclear Throne
          • Nova Drift
          • Enter the Gungeon
          • The Binding of Isaac
          • ryathal@sh.itjust.works
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            10 months ago

            That definition of rougelike seems overly strict to me. I’d say the main difference is a system that provides progression outside of runs to make future runs easier. That would more things like FTL, enter the gungeon, and binding of Issac into the rougelike category.

            • Nacktmull@lemm.ee
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              10 months ago

              The answer to your question has been a subject of endless nerdy discussions for years. However I would answer it like this.