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minus-squareAzureFrost@lemmy.ziplinkfedilinkarrow-up11·18 hours agoDo you have an example of a game using TAA correctly? Because so far, all the games I’ve played with TAA on are blurry.
minus-squareCethin@lemmy.ziplinkfedilinkEnglisharrow-up2·edit-215 hours agoNot necessarily, no. I watched this interview with one of the Squad devs recently, and he did a really good explanation of it though, if you want to hear it. It’ll never be perfect, but it can help, especially in slower paced games, or games where most of what you see is very far away (so it moves slowly on screen).
Do you have an example of a game using TAA correctly? Because so far, all the games I’ve played with TAA on are blurry.
Not necessarily, no. I watched this interview with one of the Squad devs recently, and he did a really good explanation of it though, if you want to hear it.
It’ll never be perfect, but it can help, especially in slower paced games, or games where most of what you see is very far away (so it moves slowly on screen).