Yeah but even at $360m, $500k every month is operating costs for the server only, and doesnt include the business’ other expenses. That’s a big chunk of profit going to operating costs.
If the business had no other expenses then yeah, they could keep the servers up for 60 years. But more expenses lowers that and the look to get a subscription model or new game becomes more attractive to a company.
Ive seen articles that also say they’ve paid $500k on monthly server fees (ie total not per month) a couple times, so it could also just be a game of telephone messing up the info
They can optimize over time to get that number down. I assume they’re being a little sloppy right now in just over provisioning to keep up with peak demand.
But, yes, not particularly sustainable long term on just an initial purchase.
That’s in the first month of release, when users are at their highest, the code is at its buggiest, and everyone is getting their first impression of the game.
Eventually they’ll have to be more reasonable, but I can see this making sense for the first few months.
Yeah but even at $360m, $500k every month is operating costs for the server only, and doesnt include the business’ other expenses. That’s a big chunk of profit going to operating costs.
If the business had no other expenses then yeah, they could keep the servers up for 60 years. But more expenses lowers that and the look to get a subscription model or new game becomes more attractive to a company.
Ive seen articles that also say they’ve paid $500k on monthly server fees (ie total not per month) a couple times, so it could also just be a game of telephone messing up the info
If they were only up for 1/10 of that, they’d be doing better than some games I paid $60 for
They can optimize over time to get that number down. I assume they’re being a little sloppy right now in just over provisioning to keep up with peak demand.
But, yes, not particularly sustainable long term on just an initial purchase.
That’s in the first month of release, when users are at their highest, the code is at its buggiest, and everyone is getting their first impression of the game.
Eventually they’ll have to be more reasonable, but I can see this making sense for the first few months.