Finally some good news! I’ve been waiting for quite a while for such a ruling.

Edit: Seems this cites an article from 2012, I didn’t notice that (and it’s still news to me). Though there’s still hope that it’ll happen, EU is slow, but usually eventually gets shit done.

  • ryannathans@aussie.zone
    link
    fedilink
    arrow-up
    4
    ·
    edit-2
    10 months ago

    NFT game licences turn digital game sales into used game trading like you’d find at gamestop - except still being equivalent/identical to brand new purchases

    • barsoap@lemm.ee
      link
      fedilink
      arrow-up
      7
      ·
      10 months ago

      Yep tradable licenses is about the only thing NFTs are actually good for.

        • ryannathans@aussie.zone
          link
          fedilink
          arrow-up
          2
          ·
          10 months ago

          NFT is a non-fungible-token. That’s all that’s required for a game licence. What part of that is unnecessary? Are you looking at existing media based NFTs and applying those systems verbatim?

          • Sonori@beehaw.org
            link
            fedilink
            arrow-up
            1
            ·
            10 months ago

            I imagine the unnecessary part is the whole being built on an unwieldy and expensive third party platform when it would be far easier to just use these platforms existing customer database. All major digital platforms keep track of customer accounts anyway so you can download the game more than once, so it’s not like it would be hard to implement a in house transfer system that doesn’t require an irrelevant middleman.

        • Pxtl@lemmy.ca
          link
          fedilink
          English
          arrow-up
          1
          ·
          10 months ago

          Yes, but crypto keys recorded with an owner in a public ledger, so there’s a clear single owner.

      • ryannathans@aussie.zone
        link
        fedilink
        arrow-up
        1
        ·
        10 months ago

        I don’t mind tradable game items too, it would be cool if valve didn’t have a monopoly on community trading. They could still even take an automated royalty cut with NFT trades

        • Pxtl@lemmy.ca
          link
          fedilink
          English
          arrow-up
          2
          ·
          10 months ago

          Problem there is the gas cost of blockchain is too high. Recording transactions on chain is expensive. It might be worthwhile for full game transfers, but for cosmetics? I doubt that.

          • Sonori@beehaw.org
            link
            fedilink
            arrow-up
            1
            ·
            10 months ago

            You could also achieve exactly the same benefits without adding in the expense of gas fees at all. Indeed that gives you quite a few other benefits like being able to reverse fraudulent transactions and being able to ensure the platform gets a cut.