• I’ve hacked around this using Pipewire. I used qJackCtl to route the audio output of my game into Discord’s audio input. Suboptimal, because people will hear my audio regardless of whether they joined the video stream or not, but not it worked for the scenarios I needed it to work for.

    Discord will need to fix their code on Linux if they want to support this stuff out of the box. Pipewire supports streaming application audio just fine, but that doesn’t matter if Discord doesn’t implement it.

    Kind of the same deal with Zoom and video sharing on Linux: they decided to use the wrong API (screenshot API) so there’s no way for the rest of the platform to fix their limitations.