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I feel like that hasn’t been true since Oblivion. Skyrim has you getting dragon powers a few hours in. Fallout gives you a gun and you’re blasting stuff right off the bat.
It’s those earlier games that force you to slow down. Morrowind for example gives you cave outside the first town that will almost certainly kill you if you go in.
Pretty much. In Starfield, the game gives you a ship that can reach about 75% of the star systems, and you can literally just start finding/stealing ships to cross the entire galaxy at the 1hr mark. If you know where you’re going, Starfield gets you in the action blazingly fast. If you don’t, well, that’s why they all (newer ones) hold your hand in the main story.
I feel like that hasn’t been true since Oblivion. Skyrim has you getting dragon powers a few hours in. Fallout gives you a gun and you’re blasting stuff right off the bat.
It’s those earlier games that force you to slow down. Morrowind for example gives you cave outside the first town that will almost certainly kill you if you go in.
Pretty much. In Starfield, the game gives you a ship that can reach about 75% of the star systems, and you can literally just start finding/stealing ships to cross the entire galaxy at the 1hr mark. If you know where you’re going, Starfield gets you in the action blazingly fast. If you don’t, well, that’s why they all (newer ones) hold your hand in the main story.