Can’t agree more. Despite all the gnashing of teeth the railgun still performs great in many situations, it just isn’t a panacea anymore. The “buffs not nerfs” crowd seems to be under the impression that the ideal balance for the game is one where they can reliably win missions at Helldive difficulty. Which is silly since the level below that is literally labeled “impossible”. Why would they create 9 levels of difficulty if the intention was for most players to spend all their time grinding level 9? You think it’s BS that there are so many armored units and the anti armor tools don’t make it easy to handle them? Yeah that’s what “impossible” means. If you were playing on “hard” I doubt you’d have that problem.
Can’t agree more. Despite all the gnashing of teeth the railgun still performs great in many situations, it just isn’t a panacea anymore. The “buffs not nerfs” crowd seems to be under the impression that the ideal balance for the game is one where they can reliably win missions at Helldive difficulty. Which is silly since the level below that is literally labeled “impossible”. Why would they create 9 levels of difficulty if the intention was for most players to spend all their time grinding level 9? You think it’s BS that there are so many armored units and the anti armor tools don’t make it easy to handle them? Yeah that’s what “impossible” means. If you were playing on “hard” I doubt you’d have that problem.