as a VR enthusiast: if the had just added controllers it would have made it so much more useable.
No matter how good your gesture controlls are, it still greatly limits its use. Theres a reason we use mice and styluses with computers, instead of touch and mid-air gestures!
Are there still no 3rd party controllers? It seems like controllers like the quest pro has (that can track themselves) would be an easy match. I guess meta is spending millions on development though, so it’s probably not something easily made by a small company.
I would think Bluetooth should provide enough bandwidth, but IDK if apple’s OS is configurable enough to support something like that.
I think you can pair something like an xbox controller… but i havn’t heard of any spatial controllers.
Apple is all flash and show, and they advertised it as “you dont need controllers, just use your hands”… which is great for some things, but will never be good for a lot of applications.
The irony is that Apple has UWB direction finding in phones but didn’t put it in the AR headset where it would be infinitely more useful. They could even use UWB in controllers for motion tracking relative to the headset, and yet they just didn’t.
as a VR enthusiast: if the had just added controllers it would have made it so much more useable.
No matter how good your gesture controlls are, it still greatly limits its use. Theres a reason we use mice and styluses with computers, instead of touch and mid-air gestures!
Are there still no 3rd party controllers? It seems like controllers like the quest pro has (that can track themselves) would be an easy match. I guess meta is spending millions on development though, so it’s probably not something easily made by a small company.
I would think Bluetooth should provide enough bandwidth, but IDK if apple’s OS is configurable enough to support something like that.
I think you can pair something like an xbox controller… but i havn’t heard of any spatial controllers.
Apple is all flash and show, and they advertised it as “you dont need controllers, just use your hands”… which is great for some things, but will never be good for a lot of applications.
The irony is that Apple has UWB direction finding in phones but didn’t put it in the AR headset where it would be infinitely more useful. They could even use UWB in controllers for motion tracking relative to the headset, and yet they just didn’t.