Volumetric video for sports is interesting because it offers VR users the option to ‘be there’, but the provider can also offer desktop/mobile users the option to control their own virtual camera. I can kinda see it taking off in a few years when more cheaper/lighter headsets with good passthrough arrive.
Volumetric video for sports is interesting because it offers VR users the option to ‘be there’, but the provider can also offer desktop/mobile users the option to control their own virtual camera. I can kinda see it taking off in a few years when more cheaper/lighter headsets with good passthrough arrive.