If reception to Baldur’s Gate says anything, it’s that people hate microtransactions in their AAA games.

  • Veraxus@kbin.social
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    1 year ago

    That article completely misses the forrest for the trees.

    It’s a complete game. It was created with vision, passion, love, and complete creative freedom. It has a great story and interesting characters. It provides lots of player agency. It is unflinchingly candid, mature, and uncensored. Your choices, actions, and inaction ACTUALLY MATTERS. There is no DRM. There are no live service strings. You can play alone and/or with friends. There are no strangers or PvP to ruin your game. And yes, there are also no micro-transactions.

    The lesson that BG3 offers isn’t just one thing… it’s a LOT of things. But the best way to sum it up is: it’s a great game and it treats players/customers with respect.

    • Pyr_Pressure@lemmy.ca
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      1 year ago

      I have avoided reading much about the game. I am loving it, but I have no idea at what point in the game that I currently am. It could end in the next ten minutes and I’ll be satisfied with my purchase, but I wouldn’t be surprised if there’s another 10+ hours. This is what I was waiting for Bethesda to release as the next Skyrim successor if they hadn’t decided to milk that cow until troll cheese came out. It’s everything I want in a game. Story, gameplay, length, affordability, fun, and no microtransactions making my efforts feel worthless.

    • hh93@lemm.ee
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      1 year ago

      I think the most important part is that it launched without DRM on GOG and was able to be pirated from day 1 and it STILL was a huge success because people knew that the game isn’t trying anything shady to get even more money from you

      It’s just something people actually want to support and not like people feel like even if they buy the game they only have half an experience if they don’t spend more money later

      I really hope the next financial report from Larian is making people think differently about the necessity of putting aggressive DRM in their games

      People don’t pirate because they don’t want to pay - they pirate because they don’t trust the game to bit pull more shady shit later and not be worth it in the end

  • whatisallthis@lemm.ee
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    1 year ago

    The job of the AAA gaming company is to make money, not good games.

    For the same reason McDonalds is never going to serve filet mignon, big gaming companies are never going to release feature-compete passion projects.

    • terminhell@lemmy.dbzer0.com
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      1 year ago

      Not exactly, though I see your point. I think it would be more accurate if McDonald’s charged for ketchup, mustard, salt, drink cups, lids, straws etc.