• MonkderVierte@lemmy.ml
    link
    fedilink
    English
    arrow-up
    27
    arrow-down
    4
    ·
    12 days ago

    But on the other hand, people seem to have a hunger for physical buttons, both because you don’t always have to look at them—you can feel your way around for them when you don’t want to directly pay attention to them—but also because they offer a greater range of tactility and feedback.

    If you look at gamers playing video games, they want to push a lot of buttons on those controls.

    She talks a bit… weird?

    • Kissaki@programming.dev
      link
      fedilink
      English
      arrow-up
      5
      ·
      edit-2
      12 days ago

      they want to push a lot of buttons on those controls

      LOL


      Even with a lot of buttons available, good videogame controls are simple and narrow. Natural combinations add depth without overcomplicating things.