• frezik@midwest.social
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    2 years ago

    Factorio-like game where you focus on sustainability rather than being the bad guy in an alien landscape. Need wood? Better replant or there won’t be anything for higher levels of the game. Need metal? You can get it, but only in a few places and then you need to think about recycling what you have.

    • remus989@sh.itjust.works
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      2 years ago

      You should try Timberborn. It’s not exactly what you’re saying but one of the big parts is managing renewable resources like trees. If you cut them all down and don’t have someone replanting, you’re screwed.

  • GospelofJohnny@lemmy.ml
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    2 years ago

    NOTE: Someone probably has developed it, but I’m too poor to buy a decent computer.

    I’ve been wanting the shittiest, most grindy military logistics game possible for a bit now. Like, “oh you didn’t upgrade your Sock factory? Fuck you now your platoon has trench foot” type Grindy.

    I want to feel pain

  • Susaga@ttrpg.network
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    2 years ago

    Social Anxiety Survival Horror. You’re a guy at a friend’s party trying to avoid conversations while putting in an appearance with your friend so they know you were here. You can deflect conversations with small talk you pick up by eavesdropping, but it won’t work on drunk people, so you also need to run and hide. Your ex-partner eventually shows up and is hunting you down to have a frank conversation about your relationship, which is instant game over.

      • Susaga@ttrpg.network
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        2 years ago

        Good. Someone, please make this. And make it first person for the full effect.

        Other ideas for people to pinch:

        • You can only use each snippet of small talk once before collecting it again, because you’re afraid of repeating yourself.
        • The game is filled with collectibles, but they’re all located on the floor, so you’re more likely to find them if you’re in character and looking at the floor the entire time.
        • To pause the game, you have to look at your phone while standing in a quiet area.
        • Your ex-partner has a lengthy list of grievances you can hear when they’re hunting you. This includes “you always run away from me at parties”.
  • taladar@sh.itjust.works
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    2 years ago

    An urbanism focussed city builder where you start with an existing city in the current car-centric style, possibly including a couple of dozen kilometers around the city so rural problems are included as well and have to transform it, with realistic building project times, into one that is more walkable, has safe bike paths, good public transport,…

    In particular I would also like it to take verticality in to account both for transport (people and bikes and trains have a harder time going up and down than cars, boats need locks,…) and for buildings (stores at the bottom of a building, residential above,…) and that accounts for the huge amounts of space car-centric cities waste on parking as well as the ongoing infrastructure costs for maintenance and replacements of all that infrastructure in sprawling cities.

    Basically “Not Just Bikes” the game.

    • TheDynamiter@lemmy.world
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      2 years ago

      Sounds a bit like cities skylines 1 on a suboptimal workshop savegame with the addition of more vehicle physics…

      One can hope for cities skylines 2 to fill this gap in a few years time

      • taladar@sh.itjust.works
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        2 years ago

        Have they stopped making cars disappear when people arrive at their destination?

        Cities Skylines 1 is actually sort of the anti-thesis of what I had in mind because it does all of the things I listed wrong.

  • Margot Robbie@lemm.ee
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    2 years ago

    A magical school sim/manager. Imagine how cool it would be to build your own Hogwarts with moving staircases and hidden rooms and passageway, and watch the world of magic come alive as students go about their daily school life.

    That, or an actually good AAA Barbie game.

  • CloutAtlas [he/him]@hexbear.net
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    2 years ago

    Baldur’s Gate 3 style CRPG set in a Cowboy Bebop/Firefly style universe.

    Alternatively, the My Dinner With Andre arcade game from the Simpsons, either works.

  • BigMoe@lemmy.zip
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    2 years ago

    I want a game that is a standard sci fi/fantasy RPG, except the main characters each suffer from a mental health condition that affects their gameplay (and of course the story).

    My brother (now deceased) had both schizophrenia and numerous personalities. He had visual and auditory hallucinations thanks to the schizophrenia. On top of that, in my last conversation with him, he mentioned that all his personalities ‘shared information’ except for one that was in denial. Because of that, when a different personality took over after that one, he would have no idea what happened during the time that denial personality was in control. Sadly, my brother passed after he had stopped taking medications for a week and decided to use computer duster (something he had finally got clean of) to sleep and never woke up.

    Now, imagine that in a high sci fi or fantasy RPG. You might begin fighting and wasting energy on enemies who aren’t actually there, but you think they are. You can go into battle and no other party members will help because, as you find out after, those enemies weren’t really there. Maybe you become weak because of a would and have to get through a dangerous area to get to a hospital. There you find you never had an injury, it was a hallucination (based on a 911 call my brother made thinking he had slit his throat when he had not). Maybe you go to learn some key information from a character who then dies dies suddenly. However, you don’t remember any of it.

    Most important though, in the end, you are still the hero and still save the day. The idea being that yes people with these mental health challenges struggle, but they aren’t monsters. My brother was one of the kindest people I know and loved to help people. A game like that, if done right, could help players understand what these conditions are actually like (not hollywoods bs) and show that they can still be heroes. I think that would be cool

  • MooseGas@kbin.social
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    2 years ago

    A spaceship captain game with an AI crew that follows your orders, and is focused on problem solving and exploration rather than combat and resource gathering. Kind of like ongoing episodes of star trek, but in game form.

  • axont [she/her, comrade/them]@hexbear.net
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    2 years ago

    I probably wouldn’t want this game to actually exist, but it’s been stuck in my head for years so here goes. I described this one a while ago. A friend of mine was on mushrooms once and described a first person WW1 game where you’re an Austro-Hungarian courier running across battlefields. There would be parkour, time management, stealth, stuff like that. Sneaking through trenches and whatever. At first the missions go ok, easy enough. But then you’re given more complex missions that waste your time, or are foolishly planned.

    Your character begins mumbling under their breath about how the generals are doing everything wrong, the war is lost. Your character becomes more deranged as the missions become more fruitless. Eventually your guy will start screaming deranged conspiracies and wild racist shit. There would be a mechanic where you start to need amphetamines to function.

    Then in the last mission you catch sight of your reflection in a puddle and you’ve been playing as Hitler this whole time.

  • Count Regal Inkwell@pawb.social
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    2 years ago

    Honestly? Just a modern, improved take on an old WiiWare game called Final Fantasy Crystal Chronicles: My Life as a King.

    There is nothing all that special about MLaaK on the surface: It’s just a management sim with a Final Fantasy theme to it. Place buildings. Get soldiers (well, here ‘adventurers’), send them out on missions. Get resources, invest them. In fact taken as a management sim it’s very barebones and not that great?

    The thing is, no video game ever has, in my eye, captured the feeling of being Fairytale Royalty. You have direct control over the king character (who is a 12 year old because. Final Fantasy) – You walk around town. You want to see an overview of incomes and expenses? Go talk to your assistant and she’ll give you a report. Want something built? Point to the plot and ring the chime to call a servant and say ‘Magic college here’. Sending adventurers on their quests involves directly talking to them, and you can read their mood on how they react to the assignment, with motivated adventurers doing better. And when they return wounded you can visit them in the hospital for a boost to their morale and your popularity.

    Also the higher the happiness level in the kingdom, the more citizens choose to stop and salute you, and the later you can wander around your town without your servants going “you’re underaged and royal and it’s dangerous at night, back to the castle now”, because your subjects like you.

    Idk, these small touches made the game feel very special for me back then, I’ve been chasing that high since. Shout out to Fable 3 for the variety of nice royalish clothes your character could try on, but no shout outs to it for anything else.

  • SecretPancake@feddit.de
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    2 years ago

    A Rockstar Open World Pirate game.

    Black Flag was getting there, it had good vibes, but unfortunately they had to make it an Assassins Creed game and Ubisoft doesn’t know how to do it right anyways. Rockstar does.

  • rgb3x3@beehaw.org
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    2 years ago

    Seriously, how has there not been a survival RPG Battle Royale in the style of the Hunger Games?

    Create a character with certain traits and skills using the same number of allotted points that everyone gets, then survive for 30 minutes to win.

    Could be a bow hunter or a nature specialist, a sword fighter or a trap-maker. You could be strong, tall or fast and small with the ability to climb trees or swim better. How has this not been made yet?

  • Log1cal_Outcome@feddit.uk
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    2 years ago

    A co-op game set in a open/sandbox fantasy world that is truly alive, driven by AI. You can do as you wish, join a Kingdom as a soldier for example, set up a village somewhere maybe. Become a trader. Hunter. Whatever you want. The ultimate open survival game I guess.

    But the key part is behind the scenes an AI will change the story of the world as time passes. Perhap on the other side of the continent a war wages between 2 factions that threatens to pull the whole region into termoil. Maybe you’ll hear about it from a passing traveller. Maybe you won’t hear about it at all and the next time you go travelling far and wide you realise a new Empire is rising.

    Perhaps the AI decides to slowly bring about the collapse of society through climate change. Perhaps you become embroiled in a plot to assinate a King. The AI decides all the variables, you can only react to them, maybe you can try and change the story with your actions.

    One day you are out hunting and you see in the distance an army marching to war. Maybe you decide to catch up and join the army. Or maybe you’ll hide and hope that wherever that army is going, it won’t come to your neck of the woods.

    The AI continuously evolves the world around you to keep things interesting. Every game will be completely different.

    It’ll probably never get made, it is massive in scope.