That doesn’t seem surprising…
1 has been released eight years ago, 2 was only just released.
1 has requirenments that most people seem to have computers capable of running it, 2 does not.
Also 1 has mods.
So, so, so many mods.
And the base game has been several degrees of given-away-for-peanuts for long stretches over that period of time.
Not to mention I’d wager a fairly large portion of city skylines 2 players are playing through game pass and wouldn’t be counted here anyway
And C:S 2 sparked the interest to revist the first game in many.
The ever growing pile of “I’m excited to buy it once you get your shit together” games.
Yup. I’m finally able to consider buying Cyberpunk 2077, now I just need time to actually play through it before I buy (maybe Christmas).
Are there any other games you’re waiting on for patches before you buy?
Kerbal Space Program 2. I put an easy 1000 hours in on the original, but the second one still looks pretty raw at this point. May buy it if the science update seems solid enough to keep me hooked.
Bought and played through Cyberpunk on release, it was ok on PC but never replayed it till the patch. Much better after the patch.
Funny enough I only bought Cyberpunk because best buy had a flash sale for like $5 or $10 it went unopened for awhile.
Starfield - they have to do something with it, right? Or I’ll at least wait to see what modders come up with I guess.
Starfield is no buggier than any other Bethesda game. My biggest problem with it is it’s lacking the wanderlust of elder scrolls or fallout, the weird random discoveries are just kind of mediocre. Idk if there’s a way to patch that out
Jedi: Survivor. Really loved the first one and I’m hyped for the second once it doesn’t run like ass.
Jedi Survivor is a great example of developers truly having passion for a game and it’s lore, but publisher deadlines completely ruin it’s potential. I enjoyed it immensely once I got it running acceptably (40-50 fps on a 1080ti). There’s a lot to do and a lot of cool details.
I’m gonna say this because it’s obvious…A project should really be finished before you release it. Like, I imagined a pretty fucking dope game the other day but you don’t see me charging $70 for it do you?
I will though if you want to send me the money I’ll tell you about the game and then sell you the real game in a few years maybe.
This is why the Star Citizen people have Scrooge McDuck amounts of money and you don’t. Gotta get rid of that pesky conscience if you’re going to get ahead.
Hey, can I get in on this? My idea is Star Citizen, but with even more ships that anyone can buy for even more real money.
The best part: the ships aren’t even real. Like we don’t even make models or anything. We just sell them a “coming soon” graphic.
I’m playing 2 atm, but it runs like shit on a 3080, I don’t blame anyone for waiting until the performance issues are resolved
Did you tune the graphics like suggested.
I’ve not seen a suggestion to tune the graphics, but then I’ve not looked for one, I just went in and set them as I usually would with any game, and then tried a few adjustments to get the frame rate up
Do you happen to have a link?
I’ve got a 3080 and it runs great even at 2k resolution. I’ve lowered certain settings, some are just broken. Quick search will bring up tons of guides on which settings to turn down.
Fair play I’ll give that a go, I’m running ultrawide 1440p which is basically 4k in pixel count, so that might be part of my problem
This is what I saw on steam and did for myself. Running a 4080 at 4k
https://steamcommunity.com/games/949230/announcements/detail/3744239011016263870
Oh nice one, cheers, there’s a couple of things in there I’ve not tried yet
Appreciate the link
I never bothered with the second game because the first game was pretty meh. I think I played it for about 20 hours before getting bored and moving on. The game is a glorified traffic simulator.
Without even being an accurate traffic simulator… Apparently parking made the game not fun, and I’m not surprised - it makes real life not fun either
It was a much more accurate traffic simulation than anything that came before it, save for maybe SimCity 2013, but that wasn’t worth shit when you only had a single tile smaller than a Skylines tile to work with. The Skylines 2 traffic simulation is improved quite a bit as well - still has its quirks of course.
SimCity 2013 was definitely worse. Sims in that game don’t have persistent identities: they go ti the nearest available job opening every morning, and they sleep in a different bed every night.
Forgot about that, lol. What a train wreck that game was.
The good news is the second game and to be much more than that. Definitely not there yet though.
It’s on gamepass. I installed it played for an hour or two, and un-installed. If I’d paid for it on steam I might have felt obligated to keep playing regardless of how much I was enjoying it. Not so much with gamepass.
Why? You can refund within 2 hours on Steam.
You only get steam credit back though. Who knows when I’ll use that?
In any case, the game is on gamepass so it’s a moot point.
? You can refund it to your original payment method
That must be new. Last time I refunded was for street fighter 5 so that would’ve been several years ago.
Again though, this is a moot point. The game is on gamepass so of course the Steam numbers will be somewhat lower. No one is going to buy the steam version if they have a gamepass sub.
Tried CS2, refunded it and started CS1
I have a 3070 ti and game pass, and I didn’t even try to play. I saw the FPS graphs.
I have a 3070ti and over 100 hours in game so far, and I’d consider it the best city builder I’ve ever played in 33 years of obsession with city builders. All my graphics settings are maxed out at 1440p and I get about 20 fps average in a 100k population city. I could turn the settings down and get 30+ probably, but I’d rather have it look good, and it’s not any kind of action game so I really don’t give a shit unless it turns into a literal slideshow.