There’s also that moment in No Man’s Sky when you figure out what the story is implying. I’m being vague here to not spoil it for anyone. But it doesn’t have a single point in time where you piece it together. There’s a growing amount of evidence before the game outright tells you what’s going on.
Heck, I’d say even give money to those big corps so long as they are being reasonable with the price and availability. Reasonable varies by person, of course. But for me, I’ll pay for any $70-90 game (the normal price for new games now in Canada), but stuff like Sims DLC or how the original Mass Effect only let you get DLC through some dumb BioWare credits are cases where I’d pirate no regrets even with my current income.
After all, there won’t be AAA games if people don’t pay for them. I have (mostly) no qualms with big publishers pocketing a significant profit on those games if they get made well. Bigger problem I have is with games that get rushed to the point of impacting quality, but that’s something I see more for changing how you approach that individual title. Stuff like mistreating staff (crunch time) is a bit iffier. I still lean towards giving them my money, since nobody enters the game dev business without knowing it’ll involve crunch and I do want the devs to be rewarded for their hard work with a commercial success (cause that’s unfortunately just how success is measured in our capitalist society).