60Hz has been the standard (at least in the US) since CRTs. I don’t think I’ve ever seen a 30Hz display.
60Hz has been the standard (at least in the US) since CRTs. I don’t think I’ve ever seen a 30Hz display.
Benchmarks mean nothing.
You’re free to suggest another method of comparing the two languages’ performance. This is the best we’re have, and Rust wins in every single benchmark shown there.
These aren’t the results of code written by an average programmer.
Citation needed.
I like Rust and all but we do need to admit it doesn’t magically solve all our problems.
I never said it did. I simply pointed out that it’s demonstrably faster than Swift.
About half of games with anticheat work on Linux: https://areweanticheatyet.com/
Stellar Blade is a single player game.
If it’s “barely a problem in practice” why did you bother to mention it like it’s an active performance issue?
This post is so full of inaccuracies that I don’t know where to begin. I’ll just mention the first thing I noticed: just because drivers are compiled with the kernel doesn’t mean they’re all loaded at runtime. modprobe
exists for a reason.
Nobody who packages debs are updating their applications for jammy anymore. Anything I install is several versions old at this point. Just the other day I tried to compile an application that uses Autocxx, only to find that it requires C++14 headers, and the jammy repo only had up to 12 or 13. I know I can add PPAs or get things other ways, but it kind of defeats the point of a package manager if I’m constantly hunting for things outside of it.
I’m looking forward to Cosmic, but I’m curious if it will delay the 24.04 LTS release. 22.04 is pretty long in the tooth at this point.
What? I didn’t want you to list a bunch of things off the top of your head. I asked for one factual thing, and you instead you provided a bunch of assumptions. If you can’t provide actual facts maybe just don’t state guesses like they’re true?
I stopped reading when you implied that Facebook invented pancake optics. They have been used in cameras for decades. And while I agree they’re the way forward in the future, saying they let more light in is factually incorrect: they only let about 10-15% of the light through. This page has a good overview of why that is and how they work.
Buying up game developers to make them exclusives and selling hardware at a loss to stifle competitors is the only “benefit” their money has produced. This is a net negative for VR as a whole.
Like 90% of what a modern VR headset is made of has come from their money.
Like what? I can’t think of a single invention they pioneered that’s used in their own headsets, let alone everyone else’s.
The Switch is 7 years old this month.
“Could do”? I haven’t used Windows in a decade at least, but doesn’t it have ads in the start menu now?
Just because your experience has been perfect does not mean mine and other people’s been.
That’s why I linked to ProtonDB, where the vast majority of people have a perfect experience out of the box.
Sounds like you’re the only one.. I’ve played several hours of Lethal Company, and it’s ran perfectly.
Declaring Game Pass profitable right after they reclassified every Xbox Live user as a Game Pass user smells like creative accounting to me.
It’s not even a question anymore. Even if every single subscriber is on the highest tier, they’re not even close to making back their third-party costs to run the service, let alone server costs, cannibalized first-party game sales, and whatever else they pay to run it.
https://partner.steamgames.com/ says there are 132 million monthly active Steam users, so that’s more like 2.5 million Linux users on Steam.