I think it is!!
Gather food & liquids, cancel any plans tomorrow, fire it up in a browser.
Y’welcome.
Professional I.T. guy, union actor, hobby comedian and closet rap-battler.
I think it is!!
Gather food & liquids, cancel any plans tomorrow, fire it up in a browser.
Y’welcome.
To add to the list, Codingame.com
It wouldn’t be the first thing to try. Get the basics down on your own machine/environment. Try this for something additional.
CodinGame gives you the IDE and build environment in your browser, so it’s for learning/practicing/testing coding knowledge without building/deploying locally, or worrying about UI/persistence/networking etc.
It’s filled with coding puzzles and competitions. I started where they give you animated scenarios (to look like part of a game or engine), and you contribute a small, missing unit of code to complete the challenge.
You can choose from 25 languages, they encourage unit-testing, and there are global coding competitions and company outreach to top coders. I don’t wanna say they gamified it… but they did.
But once you’re comfortable with those, CodinGame lets you practice different concepts & algorithms without having to come up with the bigger systems around them.
I’ve loved it for getting back to coding after a while, tinkering with certain concepts, or trying other languages.
I’m not affiliated with it. Just loved the idea & execution. Except for Mars Lander III challenge. That can get @#$&ed.
There’s never been a better time to reference Arrested Development;
“There’s ALWAYS, money, in the Banana Stand”
I’m 45.
Dad got me started on his Intellivision (early-80’s), got my own Atari 2600, first computers C64 and Tandy 1000, then a Nintendo-everything guy until now having a Playstation, Xbox and Switch for as many rooms of the house.
These days Rocket League is the best to play during remote audio meetings, 'cause you don’t need sound and it’s 5-10mins a game, but COD, GoW, Zelda.* and Mario.* would still get a thrashing when the girlfriend’s at work.
“Can’t stop won’t stop” --Swift, T.
Yeah that sounds like a good path!
I used to love advanced math, physics and game coding, so I’ve revisited the 'Landers several times over the years (a day here and there in the middle of life/emigrating/careers).
If you also Google for solutions to the 'Landers you’ll find people have done hardcore analysis and genetic algorithms!
(cough like this)
Next mission: somehow hack UE5 into CodinGame and let it sort it out.