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On the other end of that spectrum, I have been playing this game on and off for the last 12 years.
On the other end of that spectrum, I have been playing this game on and off for the last 12 years.
That mod is the reason I played Elden Ring in the first place. The Souls games’ reputation and gimped co-op had kept me from them. Seamless co-op turned Elden Ring into one of the best shared multiplayer adventures I have ever had.
Thanks for the feedback. I no longer use my steam controllers but it’s good to know which are the viable options to keep them up and running.
Yes Alan Wake 2 is very good. It’s very unique and oozes with style. I really like the track Remedy is on lately, first with Control and now with Alan Wake 2, whereas their earlier games did not grab me.
Wonderful game, excellent port, no account or DRM or anticheat requirements… And yet it has abysmal sales on PC, go figure.
It was fairly obvious, but at least now it’s spelled out. I for one can wait for the best version to release.
tl;dr: Watch what you put online and who you friend, especially on Steam. Once it’s on the internet, it’s there forever.
That right here is very much what it boils down to. Whether it’s SteamHistory or The Internet Archive or whatever public or private data store… Any information you publish is out of your control as soon as you do.
Vocal minority is the assumption when this sort of collective outrage manifests. This time though, thanks to Steam player count we will actually get some hard numbers and see if that has an effect or not.
A few too many superlatives in their pitches for my taste. Not a bad idea overall, though the bias in favor of Rust is strong. Did it really become the go-to (heh) memory safe programming language for performance ?
“Bomb” as in “not selling” ? That ship has sailed a long time ago, hasn’t it ? They made hundreds of millions through that “crowdfunding” scheme of theirs already.
That is not dead which can eternal lie.
Point-and-click movement has been a staple of “Diablo-like” action-rpgs since the 90s. However I recently found out that I enjoyed them more when playing with a controller like they were a top-down twin-stick shooter, starting with Lost Ark. I don’t know about “more precise”, but it feels more natural to handle the positioning with direct control instead of pointing towards the destination.
Je ne connais pas de communautés correspondant à ce que tu décris. Tu pourrais reposer ta question dans !forumlibre@jlai.lu par exemple et commencer à interagir en français et/ou anglais (le serveur francophone https://jlai.lu/ accepte les participations en anglais).
Sure he’s an exec. He’s also one of the devs who started Arrowhead 15 years ago to make Magicka. Given his track record, I would give his word more credence than those of the likes of Yves “quadruple-A” Guillemot or Bobby “packaged goods” Kotick. His comms when the servers were on fire felt genuine.
Aaaand off the wishlist it goes.
Here’s the late TB piece on the original game: WTF Is… - Brothers: A Tale of Two Sons ?
This game is so good I can’t stop playing, even through its server woes and annoying bugs.
I switched over to Livemarks which has provided an almost drop-in replacement. Looking at the low number of users of this extension, it makes sense they would stop supporting it to reduce maintenance cost.
Amazing game, but its servers are not keeping up with demand. Being too popular is a good problem to have, until it’s not.
I mean… Nothing is stopping people from setting up ad-hoc PvP matches, is there ? I think Magicka PvP started as a grassroots thing back in the day, before there even were proper arenas in the game.
Like every PvE game which does not have hundreds of people working to churn out content, its playerbase will dwindle until only those who do not get bored by its gameplay stick around. Whether it’s Left 4 Dead, Payday, Deep Rock Galactic or Vermintide, those types of games follow this pattern…
And I for one, see no fucking issue with that. It’s a great game, people play it until they have had their fill and then move on. Helldivers 2 is only an outlier because of how hard it hit at launch. It absolutely does not have the content pipeline to keep a large playerbase engaged, so yeah it will not keep printing a lot of money, just a little bit every now and then.
Now excuse me as I go and spread some managed democracy.