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Cake day: November 20th, 2023

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  • SorryQuick@lemmy.catoMemes@lemmy.mlEA gonna EA
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    2 months ago

    I played it when it came out and while it was a fun playthrough and I’m glad I played, it’s nowhere near factorio on replayability. It also feels a lot more shallow, like they put more time into the visuals rather than actual game mechanics. And in the end what killed it for me was the performance. On factorio you can still have decent fps/ups in a 1k hour megabase, satisfactory in the other hand gives up pretty quickly. Mod support is great compared to most games, but doesn’t really come close to factorio.


  • SorryQuick@lemmy.catoProgrammer Humor@programming.devNew language
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    3 months ago

    Which is exaxtly what I said, that it’s fast enough for most use cases.

    In theory though, you will “gain performance” by rewriting it (well) in C for literally anything. Even if it’s disk/io, the actual time spent in your code will be lower, while the time spent in kernel mode will be just as long.

    For example, you are running a server which reads files and returns data based on said files. The act of reading the file won’t be much faster, but if written in C, your parsers and actual logic behind what to do with the file will be.

    But it’s as you said, this actual tiny performance gain isn’t worth it over development/resource cost most of the time.