Nothing like the good old magical-thinking-from-guys-who-love-logic.
Believing oneself to be the rational one in life continues to sadly be the origin of so many blind spots in people’s thinking.
Nothing like the good old magical-thinking-from-guys-who-love-logic.
Believing oneself to be the rational one in life continues to sadly be the origin of so many blind spots in people’s thinking.
Maybe on Lemmy and in some pockets of social media. Elsewhere it definitely doesn’t.
EDIT: Also I usually talk with IRL non-tech people about AI, just to check what they feel about it. Absolutely no one so far knew what hallucinations were.
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From LATAM too and the main thing i think is: fuck. USA has always been very influential towards us. A lot of people want to imitate it because they only know it from the movies and shows or from what famous Americans share about their livestyles. And the right wings leaders over here are eager to play by their playbook. Trump got elected and now the more fringe right wing candidates are being elected here and while their eccentricities dominate the headlines the people under them work to undermine our free healthcare and public education. Some Latín Americans think it can’t happen in their country… until it happens.
I change the font and size, it snaps my brain out of “I already know this text has no errors, I’ve been looking at it while writing it” mode and allows it to more easily read it anew
Yeah. It’s weird, almost all of these have some level of controversy. Starfield. Hogwarts Legacy and Rowling’s transphobia controversies. There were attempted boycotts of Atomic Heart by Ukraine sympathizers for a variety of alleged reasons. Some lifelong fans of The Last of Us were reneging of the franchise after learning that its creator Neil Druckmann was inspired by Israel-Palestina to create TLOU and recently posted an Israel flag in his Instagram. There was controversy about Dave the Diver being considered an indie game by most casual people (and being nominated as such for awards) and further discussion about what’s an indie. SIFU was criticized by journalists for negative portrayal of a foreign culture and briefly became a bit of a darling for online right-wingers that hate video game journalists. Even Baldur’s Gate 3 was milked a bit as a darling by people that generally dislike current video game devs and accuse them of being lazy. I also even saw someone using solo-developed Lethal Company as a bludgeon against other developers. Only ones I don’t remember seeing controversies about are Labyrinthine and Red Dead Redemption 2.
It almost feels like the classic coordinated troll-voting campaign by 4chan or whatever but those tend to have a right-wing bend and I don’t know if they would’ve voted for Atomic Heart (I don’t know if the would have voted BG3 either but I assume that one’s kinda unstoppable). It’s kind of weird because a couple years ago when Trump was praising Russia right-wing gamers might have voted for the Russia game to piss off liberals. But with the current wars there’s a lot of right-wingers supporting Ukraine and Israel. So I don’t know.
I’ve never had this problem in English nor Spanish but you made me realize those two words are very similar in Spanish too (reenumerar, remunerar)
We humans just do a bad job explaining evolution to the general public, be it at schools, by science communicators, etc. Most laypeople want to believe in evolution so in the end they just kinda think it works like magic or that it’s guided by some kind of intelligence (whatever that means for them: divinity, we live in a simulation, an invisible natural algorithm that governs everything, the Universe itself as a sleeping deity, etc).
When I was explained evolution as a kid (granted, around the year 2000) they made it seem evolution was an intelligent mechanism that somehow chose the best traits for the survival of a species based on its environment, as if this invisible mechanism had somehow the ability to analyze its environment, reason creatively and predict future scenarios. It was only on my mid 20s when I happened to read an article out of curiosity that I got a bit of a more clear picture. There’s gotta be a better way to explain it to laypeople: maybe that it’s more of a massive, long, non-directed trial-and-error process where there’s not an actual intention or intelligence, it just happens. Individuals with critically bad traits die because of those traits and the ones with better or non-harmful traits live and get to have descendants. But there’s not an intelligence guiding this, it just looks like an intelligence to some of us because we humans tend to apply personification to everything.
1) Hybrid visual novels (ie visual novels with some gameplay element, be it some basic adventure/exploration/mystery mechanics like the Ace Attorney series, RPG or Tactical RPG elements, management, deckbuilding or whatever) that have very good writing (think something like Roadwarden or Citizen Sleeper) and/or a loveable cast of characters (like Ace Attorney).
2) Sci-fi and/or fantasy books that have good writing (by which I mean not that hollow, mass-produced, repetitive, overly simple YA-style prose —don’t want to offend YA lovers, I’m just tired of it). Bonus points if they have some elements of social criticism, and even more bonus points if they have very compelling worldbuilding and characters. I’m thinking of stuff like Ursula K. Le Guin’s The Dispossessed, The Left Hand of Darkness and Rocannon’s World, Susanna Clarke’s Jonathan Strange & Mr Norrell, Ted Chiang’s short story “Story of Your Life”, most of Jorge Luis Borges’ short stories, Angélica Gorodischer’s Kalpa Imperial, Ann Leckie’s Ancillary Justice, Dino Buzzati’s short story “The Seven Messengers”, Ursula Vernon’s webcomic Digger, Winston Rowntree’s webcomic Watching, Italo Calvino’s If on a Winter’s Night a Traveler, etc.
3) Logical puzzle games that have the same quality of atmosphere and setting as Return of the Obra Dinn.
4) Turn-based videogames (they can be RPGs, roguelites, management games, visual novels, text adventures or whatever else as long as it’s not action-focused, based on reflexes or time-sensitive without pause) that have very strong setting, atmosphere and writing (if they don’t have a traditional story, at least good writing in the occasional dialogue lines). Some preferred settings are:
Decadent worlds (like Darkest Dungeon, Dredge, Fallen London, Sunless Sea, Cultist Simulator, Book of Hours, The Shrouded Isle)
18th to 20th century history/alternate history (like The Great Ace Attorney, The Lion’s Song, The Last Door, Amnesia: Rebirth, Return of the Obra Dinn)
Sci-fi in general —can be cyberpunk but not necessary— (like Citizen Sleeper, Tacoma, Soma, The Talos Principle, The Red Strings Club, Chrono Trigger, 2064: Read Only Memories, Subnautica, Stellaris)
Very current (as in 2020s or close) focused settings (like Unpacking, Orwell: Keeping an Eye on You, one night hot springs, missed messages., What Remains of Edith Finch)
Traditional and/or generic fantasy but well written (like Roadwarden, Wildermyth, Final Fantasy Tactics, Legend of Mana, The Banner Saga, Suikoden II, Terranigma, Grandia, Lunar: Silver Star Story Complete, Alundra… many of these I played young so their writing might not be as good as I remember)
Other historical/alternate history settings previous to 18th century as long as they’re well written (like King of Dragon Pass, Landnama)
But I’m also open to anything I’m not used to in videogames as long as it has those elements (strong writing, setting, atmosphere), like urban fantasy/new weird/fantastic realism type of stuff like Disco Elysium, whimsical settings a la Undertale/Deltarune or ambiguous mindscapes like in Celeste and Gris.
5) Mechanically speaking, something that reaches the same heights as Slay the Spire. I don’t know what it is, I’ve played many other deckbuilding roguelites and/or roguelites with a tree-style map chasing that same high. And some were better than others (I guess shout-out to Monster Train, FTL, Pirates Outlaws, Griftlands, Roguebook, Iris and the Giant, Dicey Dungeons, Star Renegades). But none have absorbed me like it did despite it having uninteresting (to me) writing and visuals. Maybe it was just because it was my first with those ideas.
6) I was exposed to a lot of anime/manga when I was a teen and even if I never feel like I want to watch/read most of them these years, I still have some lingering weakness for some of its tropes and aesthetics when applied to videogames. I’m talking about trainwreck-style games that are awful and strangely compelling at the same time, like Danganronpa and Zero Escape. Or, to speak of one that feels much higher quality while still having some puzzling choices, 13 Sentinels: Aegis Rim. It’s hard to describe this vibe (maybe “anime aesthetics, very ambitious in some ways but messy and still beholden to certain clichés, occasionally managing to be deep but usually just coasting on pseudo-philosophical anime bullshit”) and I really never feel like actually playing these games but once a year or so when there comes a day I just don’t feel like doing anything I don’t mind laying in my bed watching full no-commentary gameplays of these kinds of games. So if you know of something similar to those I’d like to bookmark that for the future.
What’s your alternative?
EDIT: Oh I just found in the profile. It’s Brave. I used it for half a year before I got tired of the crypto ads sneaking into my home page’s links no matter how many times I deleted them and of some other stuff. I prefer Firefox’s UI. Also I don’t expect any browser to be 100% ethical but Brave is below Firefox in that list for me
How does Premiere Pro do?