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Joined 4 months ago
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Cake day: March 18th, 2024

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  • Gods Will Be Watching is the one that comes to mind for me. It’s a strategy game of sorts with about 7 or 8 totally different scenarios where you’re managing a very bad situation. In one, you’re holding hostages while executing a heist, and in another you’re wandering through a desert with limited resources. Each one is a balancing act, and a through line forms the narrative across them all. It was probably hamstrung by its punishing difficulty at launch, which was later addressed by additional difficulty modes, but there’s a lot of room to iterate on this concept without it ever getting old.






  • There’s a revolving door of hundreds of players in the community at any given time. You can find a game in quick match with absolutely no skill-based matchmaking at most times of the day, so it’s a total dice roll in that regard, or you can hit up the Skullgirls or Mix Masters Discord servers to find one at your skill level. Hunter Half Hands runs beginner tournaments, there are the Get Gr8 events to help learn the game, and there’s a community danisen league to fill in for the game’s lack of ranked mode that runs about 3 times per week in North America. This year, at Combo Breaker, the bracket was larger for Skullgirls than it was for Dragon Ball FighterZ. As far as I’m concerned, it’s more alive than I’d need it to be, but I’m happy it’s this alive.



  • I can’t speak to how Halo does it under the hood, but it’s very common to have a separate skill rating for unranked and to just not surface it, which is exactly what you’d want here, since that’s what prevents the brand new player from getting decimated in their early matches. You’re saying that the social playlists affected the same ranking as the competitive modes? That would be strange. In my experience though, a lot of new players bounce off a game when they get matched against people who are only marginally better than they are, which can be a matter of that other player understanding one thing that the loser does not. I’ve seen people call their opponents smurfs, and then when you check the replay, you realize, no, that player really is only a tiny bit better.



  • No, I’m playing with the one that isn’t labeled “classic” in my GOG library. As far as I can tell, it may have cleaned up how that game interfaces with modern displays and maybe not much else. I’m level 7, and I just got to NCR with my posse of three companions. I had some encounters in the Wanamingo Mines and Vault 15 that wiped the floor with me, so I left them for now, though maybe with some guns I just picked up, Vault 15 would go better at this point. I’d love to get some better armor, but I have yet to find any in drops from enemies.



  • Like everyone else, I’ve been playing Elden Ring: Shadow of the Erdtree. It is more challenging than the base game so far, but not dramatically so. The game gives you plenty of tools to deal with it, including situational loadouts to give you more damage or defense depending on what’s giving you trouble. Maybe a lot of people got too complacent with a single build that handled it all in the base game.

    When I wasn’t playing that I was playing Fallout 2. It’s continued to be just what the doctor ordered after watching the Fallout TV show, but now I really feel bottlenecked by my gear. I don’t know if guns exist in the game that will do enough damage to take down some of the tankier enemies I’ve found, but if they do, I definitely can’t afford them. I haven’t even managed to find any armor to equip over my starting Vault 13 uniform, and there’s always a huge money sink for certain unique items or quests that eat into my savings just as I became a thousand-aire. I’ll have to find some ways to earn more caps quickly.

    And when I wasn’t playing either of those, I was playing more Skullgirls, but I’m always playing Skullgirls, so that’s basically the free space on my bingo card.