Port forwards in the router + DynDns.
Port forwards in the router + DynDns.
Though those leaks showed they actually did it on a large scale. I don’t think they stopped for some arbitrary reason. Why would they? And technology developed further, surveillance is only getting easier. I’d say even without a tin-foil hat on, it’s more likely they do it than not.
Well, centralization and giving up your freedoms, letting someone else control you, is always kinda easy. Same applies to all the other big tech companies and their platforms. I’d say it applies to other aspects of life, too.
And I’d say it’s not far off from the usual setup. If you had a port forward and DynDns like lots of people have, the Dns would automatically update, you’d need to make sure the port forward is activated if you got a new router, but that’s pretty much it.
But sure. if it’s too inconvenient to put in the 5 minutes of effort it requires to set up port forwarding everytime you move, I also don’t see an alternative to tunneling. Or you’d need to pay for a VPS.
Ah, nice. Alright. Thanks again. I’ll see how I can do it. Unfortunately I’ve already set everything up, joined Rooms and connected a few bridges. I hope it doesn’t break. I’ll do a backup first. Seems reasonable and not that hard to upgrade.
Oh well, seems both reasonable. Maybe I should switch before the projects diverge too much. Conduwuit seems pretty active. Hope it stays that way.
Do you happen to have a link where I can read the backstory myself? Thanks for the info anyways. Seems to be a good call.
I found that. Seems it mainly addresses caching and database performance, adds some admin and moderation commands. I’m not sure if it addresses any of the shortcomings I have.
My main question is: Which one is going to be maintained in the years to come and have the latest features implemented? And secondly: Why a fork? Why don’t they contribute their fixes upstream to Conduit?
Ah, well I only read the official documentation on https://docs.conduit.rs/
I’m gonna take a look at this later.
Depends a bit on how much images and videos get shared. If its mainly used for chat by a bunch of people and a few gifs and stickers in-between, it shouldn’t consume that much storage. But sure if you frequently share all your vacation photos, the cache is going to grow fast.
Definitely the whole server name. Other servers and clients can’t guess that information. I think it’s properly documented how to do it.
I installed it like 2 weeks ago. As of now it’s still running and has a really low memory footprint compared to Synapse. But a lot of things aren’t implemented. Chatting works fine. I get a lot of warning messages about not implemented things, though. Like my client (FluffyChat) trying to query some profile status … I’d say try it. I’ve done so. But I can really only give some good advise after a few more weeks of using it. Maybe there is a dealbreaker.
Seems the two German supermarket chains really like to have the same infrastructure everywhere. Everywhere I go the Aldis look exactly the same. They have slightly different products depending on the country. But the price tags, interior, … is basically the same. Okay and we don’t have “Flaschenpfand” everywhere… (deposit on the plastic bottles and the machines where you can return bottles.) I bet all of this makes it a lot easier for their techs and management. And it could also explain why they sometimes redo a store that still looks fine and fit it with the latest shenanigans.
And as an aside: I’ve shopped in the first Aldi store ever. It’s not far from where I live.
Nice, didn’t know about HomeBox. Are there other good inventory systems for home use?
They’re already widely adopted in supermarkets here (Germany).
Kinda depends on productivity. I’d say 45k to 60k€ is alright for an average coding job in some company. I don’t know the details here. For self-employed people that varies a lot and developing Lemmy propapbly doesn’t compare to a salaried job at all.
Since I’m dabbling in AI at the moment: What about llama.cpp? Dude handles like 50 pull requests a week, coordinates everything and codes himself. And it’s really complicated stuff and not the only project. And I mean there is lots of Linux software I use, (web-development) frameworks, smarthome stuff and electronics projects that I participate in and I’m always fascinated by their pace and how they manage to do that in addition to a day-job?! And they regularly push new features… I’ve had contact with some, filed bugreports and sometimes the next day they solved my issues and pushed a new version.
With Lemmy, my UI bugreports from a year ago are still open and not fixed. And it feels like contributions and bugreports are more a burden to the devs here and not that welcome like I’m used to from other projects. And yeah, I’m glad the last release was a bit bigger. But I mean it took 5 months… And moderation tools are traditionally an issue here. I’m glad something gets implemented. But we’re still far from where we need to be. Same with the image handling and proxying.
I’m not sure what to make of this. Sure, software development ain’t easy. But every new release I check the changelog and usually it’s just some minor bugfixes. And twice a year a bigger release like this month with new features, yet the last bigger user-facing feature I can remember was instance blocking in december. And this is more or less adding the ability to hide posts and change how voting is displayed, if you’re just a user.
Edit: I appreciate the work, though. And I like the idea of the platform. It’s just that I’d like it to grow and flourish. But to me it seems we’re often taking baby steps. And in the meantime stuff breaks and admins complain they barely cope with everything with the tools they have.
I’m not sure about the numbers but it should be like 6,600€ a month?! join-lemmy.org shows 3,656€ per month from donations, plus ~750€ a week they said in their last AMA from the NLnet fund.
I’m not sure if I’d consider that low… Sure it’s not much compared to the revenue of a commercial platform. But still, you can build something with like 2x40h weeks. (plus a community)
Maybe they already factored in the 3k from NLnet and it’s just 3.6k in total, I don’t really know. But they’re always talking about two full-time developers plus one more they’d like to pay… So that makes me think it’s probably 6.5k€. Maybe someone can fact-check it.
AFAIK the NLnet funding is still running and there were still some milestones to claim as I last asked them in some AMA. Should be paying them an additional 3.000€ a month?!
They really should be more transparent an link that stuff and their progress.
Though Lemmy has funding for full-time developers.
And it’s not like other features get implemented in the meantime. Progress is really slow here, even compared to hobby projects.
Edit: Lol, thanks for downvoting.
Hmmh. Why ActivityPub? I mean I suppose it’s alright as a standard for some turn based or slow trading game. But it’s neither very efficient nor suited for realtime. And having long (and descriptive) JSON messages, queues, … is baked in per design.
And it’s not even interesting to a Mastodon user if player x sold y latinum to player z. So for lots of game logic we don’t need messages in a common format that’s federated to Mastodon, Lemmy, Peertube etc.
I think a nice and not too complicated coding challenge would be to design a world that spans multiple servers. Players could roam a world, go through some door or portal and the client seamlessly connects to the next server. So that part of the world (the other server instance) is behind that portal. That’d make sense from an in-game perspective and won’t be that hard to implement. Basically it’s just like any other game, just that the client auto-connects to servers with some internal logic and not just in the start menu. And ideally authentication would be federated. The new server could ask the player’s home instance to authenticate them on entering the new instance.
I’m not sure if ActivityPub allows for an extension like that. And I mean if you open up a separate direct channel via TURN… It’ll be incompatible with something like Mastodon anyways, so I then don’t see a good reason for why to bother with the additional overhead of AP in the first place. I mean you could then just send the status updates in some efficient binary representation as data packets directly do the other players. So why use ActivityPub that needs to encode that in some JSON, send it to your home instance, which handles it, puts it in the outbox, sends HTTP POST requests to the inboxes of your teammates where it then needs to be retrieved by them… In my eyes it’s just a very complicated and inefficient way of transferring the data and I really don’t see any benefits at all.
So instead of extending AP and wrapping the game state updates into AP messages, I’d just send them out directly and skip AP altogether. That probably reduces the program code needed to be written from like 20 pages to 2 and makes the data arrive nearly instantly.
I suppose I could imagine ActivityPub being part of other things in a game, though. Just not the core mechanics… For example it could do the account system. Or achievements or some collectibles which can then be commented and liked by other players.