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Joined 1 year ago
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Cake day: October 12th, 2023

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  • We would need to ignore how destitute the rest of the world would need to be for a superpower to full-on collapse in its entirety. I’m also assuming you mean that there’s zero semblance of order or organized society.

    The military would get recalled and leave American bases, strategic territory, and other occupied areas undefended and open to capture. Economies that rely heavily on trade with the US would need to find new trading partners to prevent potential economic collapse and it might not even save them if they can’t get similar enough agreements or pricing. There are countries that also rely heavily on straight US aid, either monetarily or goods, that would collapse themselves or force them to align with whichever country would give them new aid. Global healthcare would dip without the drugs manufactured by the US. No American commodities like oil or food makes prices of those commodities go up everywhere else.

    People around the world would be afraid. Whatever you may think of the American government and US politics, the average US citizen/resident is quite removed from the goings on of the federal government. The states on their own have a lot of independence and some would likely survive a collapse in federal leadership, but if federal, state, and local government all collapsed together it would be something serious enough to warrant attention from other countries with similar structure to the US.


  • What exists right now is full of jank, but if you played it or even followed the patch to patch development you could see they’re consistently building foundations for a game that is simultaneously:

    • FPS
    • MMO
    • Fully physicalized
    • Physics based
    • Open world
    • High fidelity
    • Fully persistent

    Considering how no game like what SC is supposed to be has come out in the time SC has been in development, it must not be that easy of a game to make.

    I got into SC in December of last year and have seen their progress and have been to play and participate in all of it while only spending 45 USD on the base package. Nothing else is needed to join since all ships eventually come out in game as buyable for in game money and I bought nearly every ship like that.

    CIG certainly sells ships to whales, but to them it’s necessary for their commitment to no publishers or large investors.




  • I think maybe you have too strong of a focus on plot. It’s there to give structure to the breakdown of a family that is passing down mental, emotional, and supernatural problems like they’re hereditary. It’s a showcase of how a family raised to be tools can devolve when they’re finally being used.

    !Personally my favourite part is the massive tone shift at the very end when Peter is finally possessed and receives his revelation. It’s a beautifully crafted scene that balances being celebratory and morbid. A fantastically unique payoff to an entire movie’s worth of buildup.!<










  • You have the option to buy most ships with real money, but the general cycle is about 6 months after release into the persistent universe the ships are purchasable with in-game money. The only reason to spend real money on SC is if you can’t wait those 6 months, want to support development, or don’t want to bother with in-game money for whatever reason. There are some exception ships though.

    As for the detail, there are big differences between SC and ED. For one, SC ships have completely modeled interiors since the intended gameplay is for you to manually board your ship from outside. ED has no ship interiors as far as I know, just cockpits and exteriors, no matter how big the ship is. SC also has more ships than ED even excluding all the SC ship variants, ground vehicles, and ships that don’t do Quantum jumps, the frame shift equivalent of ED.