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I would think it was a weird photoshop job.
I would think it was a weird photoshop job.
The lighting doesn’t feel very natural. It’s inconsistent.
Her hair and face suggest a direct sunlight from the left, but the environment suggests indirect sunlight. The background trees should have more direct sunlight to the left.
The tentfire should also spill out some light to the environment.
The tent also suggests the sunlight comes from the right.
Consistent lighting is something AI is currently struggling with. It gives off a Photoshop edit vibe.
There’s still something uncanny about it.
Still incredibly impressive. I wouldn’t believe this was prompt generated just a few years ago.
I’m bad at being a good person, so that would make me a bad person?
NASA also successfully flew a helicopter on Mars first try.
It’s barely waterfall planning either. Often there’s no planning, at least no coordinated one.
Currently at my current workplace we lack coordinated planning between teams. It seems like everybody is working in their own directions and it can take months until we get feedback from other teams. Mostly a product management problem.
The author is also hyping up waterfall too much. Agile was created because waterfall has its shortcomings (e.g. the team realizes too late that what they’re building isn’t what the customer wants).
But I also think it also represents how poorly implemented these ideas are. People say they do agile/kanban/scrum, but in reality they do some freak version of these.
I think this is a bit disingenuous. There’s no customer interaction in these panels.
So waterfall would be:
Customer says they want to go to Mars.
You spend years building a rocket capable of going to Mars, draining all the company budget in the process.
Customer then clarifies they actually meant they wanted to go to Mars, Pennsylvania, USA - not the planet!
Whether they intend it or not, these engines are built to funnel you back into the lowest common denominator, most broadly appealing stuff, because that’s what the algorithm sees gets the most clicks from the average person.
That’s not my general experience. Spotify for example is good at recommending me songs with less than 10k plays which I vibe on. I’ve discovered many smaller artists thanks to Spotify recommendations.
Recommendation is part of the service. If they know I like something, then it’s reasonable they recommend me something that’s similar. It’s like going to a restaurant and asking for recommendations.
Advertising is when things are promoted outside the service. It’s like going to a restaurant and they tell me about Raid Shadow Legends. I don’t want that.
I think recommendation should be linked to usage data like watch history on that particular service. Location and other external information shouldn’t be used. I don’t want my recommendations depend on which friends I have or recent activity on a different service.
Only thing I can find is that it has 128-bit graphics-oriented floating-point unit delivering 1.4 GFLOPS.
Probably only for marketing reasons. Everyone was desperate not to be worse than N64.
It’s a poorly worded article. YouTube premium “limits ads” as in being completely ad free (besides in-video sponsorships). YouTube hasn’t gone down that route yet.
I don’t think it’s an unpopular opinion, but I’m not sure how YouTube can deal with it best. There’s sponsor block, but it’s relying on crowdsourced data.
Probably not in consumer grade products in any foreseeable future.
More complexity with barely any (practical) benefits for consumers.
Where are you getting that from? YouTube premium is ad free (so far).
Not true 128 bit. It has 128 bit SIMD capabilities, but that’s about it. Probably mostly because of marketing reasons to show how much better it is than N64 (which also is “64 bit” for marketing reasons).
In that case, we’re having 512 bit computers now: https://en.wikipedia.org/wiki/AVX-512
Frieza wants to know Earth’s location
I don’t understand why a company like Sony wouldn’t provide you a way to play ps1-3 games on your ps5. I would even be ready to pay for it.
They want you to buy new games. Not to play your old games.
PS5 doesn’t support CD, so popping in PS1 games (and a few early PS2 games) won’t work even if PS5 had a proper PS1 emulator. It’s only a matter of time until DVD support will be dropped for future consoles as well.
Re-releasing old games digitally is also difficult. More from a legal aspect. They need the permission of the holder of the IP. If they want to release Crash Bandicoot again, they need permission from Microsoft, who’s the current IP holder.
It’s also extra problematic if the game uses licensed music, which became common in the PS1 era. Then they need permission from all the involved artists. The Tony Hawk games are problematic in this regard for example.
New releases of Sonic 3 doesn’t include some of the original tracks. Possibly due to the potential involvement of Michael Jackson.
It’s a marketing trick. First suggest an insanely high price. Customer rejects. Then suggest a lower price, but still expensive. The customer will be more inclined to buy, because the new lower price feels like a good deal in relation to the incredibly expensive old price.
If they went with the lower price right away, the customer wouldn’t be as inclined to buy because they don’t have the incredibly insane price as a reference point.