All complimentary meaning free food? Well that helps me save quite a bit on groceries then.
All complimentary meaning free food? Well that helps me save quite a bit on groceries then.
This just sounds like a a solution in search of a problem.
I can’t think of any other games where slowdown is a necessary mechanic.
It’s quite common in retro shmups, particularly bullet hells putting way too many sprites onscreen. Designers were always aware of it and intentionally balanced the difficulty around it, and some later games even include artificial slowdown just to preserve that feel.
I recently got hooked on Twinkle Star Sprites, a Neo Geo versus shmup. Chaining enemies on your screen sends attacks to the opponent’s screen. Those attacks can be bounced back, and reversing a reversal can create special attacks or even a boss summon. There’s a lot going on and it’s tragic that no spiritual successor ever tried to recreate this formula.
It did get a JP-only PS2 sequel, but it looks to just be largely the same game, just with a different cast of characters and the lovely spritework replaced with a much worse low poly 3D.
Nintendo DS had the most insanely stacked library, way too many incredible games.
It’s a shame how many of them are unlikely to ever see a rerelease on modern hardware. Or how many of them wouldn’t be the same experience even if they tried.