• sp3ctr4l@lemmy.zip
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    6 days ago

    Different games do it slightly differently, but yeah, I’m just trying to throw a big net over any melee combat system where a group of enemies attacking you has some kind of modified or collective AI that makes it so they very rarely attack more than one at a time, and / or are not really capable of meaningfully interupting a player mid attack, or successfuly striking/grabbing you from another angle you while you’re blocking/parrying another enemy from another direction.

    Kenshi + mods actually allows you to just easily change the number of enemies that can attack you (and any other npc) at the same time, I think its just a number in an ini file somewhere, not directly in the options menu.

    Combat is all one v one by default…

    https://steamcommunity.com/sharedfiles/filedetails/?id=1257520021

    But with this, now it can all be 5 v 1, or 1 v 5, for every NPC and the PC.

    I think you can dial it up higher, but it becomes insanely difficult early game, because there is no overarching system that limits groups, all individuals will just attack you from all angles, going only by their own stats, no group limiting system exists.

    I actually chatted with this mod maintainer (iirc, she didn’t originally make this mod, but whoever did handed it over to her, as that person retired from modding), and she told me its also possible in Kenshi to turn friendly fire back on, but you really shouldn’t.

    Apparently that was the default in early versions of the game, but so many combat anims have such wide AoEs, basically, that combat between two large groups involves just a fuckton of accidental melee friendly fire with swords and such, that it just got switched off.

    I think what you’d need to address that would be some kind of new AI mod that basically blacklists certain combat anims while in a combat formation like a testudo or a phalanx… but you’d also have to make the AI actually do combat formations.

    As far as I know, nothing like that exists, no idea if its possible or not.