Yeah, my experience as the “good guy” is that, eventually, you go down, no matter how well you use lack of unison against the “bad” guys. But, it’s also the case that you can whittle them down if the rules of the session remove them if you would have removed them from a real fight. Not HEMA, Japanese martial arts, some kali, etc, but the same basic idea.
It’s one of those situations where you have to be perfect, or near it, every single move, but they only have to be perfect once. But it is possible to come out of it “alive”, if injured (and likely beat all to hell for real).
The “good guy” being perfect is a big part of what I saw. The “bad guys” can afford to be imperfect because there are so many more of them, and eventually their numbers win.
Also, from what I saw, the tempo of the fight goes way up, which is hard on the “good guy”. Like, maybe in a normal 1 on 1 fight each person makes roughly 1 attack every 3 seconds. In a many-on-one fight the “bad guys” might attack at 1 attack every 5 seconds, a bit slower because they need to chase down the good guy and avoid their own team. But, if there are 5 of them, that ends up with 1 attack per second on average that the “good guy” has to deal with, which becomes pretty frantic.
Overall, I’d definitely rather be on the “bad guy” team, because you’re almost certainly going to win. But, I wouldn’t want to be one of the closest / first attackers because they have to deal with a fresh “good guy” while avoiding running into their own allies, or getting hit by a wild swing.
Yeah, my experience as the “good guy” is that, eventually, you go down, no matter how well you use lack of unison against the “bad” guys. But, it’s also the case that you can whittle them down if the rules of the session remove them if you would have removed them from a real fight. Not HEMA, Japanese martial arts, some kali, etc, but the same basic idea.
It’s one of those situations where you have to be perfect, or near it, every single move, but they only have to be perfect once. But it is possible to come out of it “alive”, if injured (and likely beat all to hell for real).
The “good guy” being perfect is a big part of what I saw. The “bad guys” can afford to be imperfect because there are so many more of them, and eventually their numbers win.
Also, from what I saw, the tempo of the fight goes way up, which is hard on the “good guy”. Like, maybe in a normal 1 on 1 fight each person makes roughly 1 attack every 3 seconds. In a many-on-one fight the “bad guys” might attack at 1 attack every 5 seconds, a bit slower because they need to chase down the good guy and avoid their own team. But, if there are 5 of them, that ends up with 1 attack per second on average that the “good guy” has to deal with, which becomes pretty frantic.
Overall, I’d definitely rather be on the “bad guy” team, because you’re almost certainly going to win. But, I wouldn’t want to be one of the closest / first attackers because they have to deal with a fresh “good guy” while avoiding running into their own allies, or getting hit by a wild swing.