• sp3ctr4l@lemmy.zip
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    5 days ago

    Same rule applies to video games, especially third person, 3D, single player games.

    So, so many power fantasy games have enemies literally cue EDIT: queue up to fight you one at a time, only occasionally attacking you when you’re in the middle of taking on one particular person.

    Less forgiving games don’t do this, or at least do this faaar less, and are thus usually much more difficult and require either stat grinding or finding a more effective strategy.

    • toofpic@lemmy.world
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      6 days ago

      then you pull them one by one. Imagine that situation in real life - there are 5 thugs sipping beer from 40 oz bottles standing in a circle. You pull them one by one by standing 5,99 m from one of them, to make him aggro. His eyes turn red, he walks in your direction, and the others are like:
      -where did Mike go?

      • I don’t know, but his forehead vein was dilated! He is so jumpy recently, I think he needs therapy
        (you repeat that three more times)
      • sp3ctr4l@lemmy.zip
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        6 days ago

        I’ve actually been in situations similar to this, irl, a few times.

        Once a gaggle of piss drunk teenagers pulled up to a convenience store I was at, as I was leaving.

        The car is obviously one of their parents’, its a current year Escalade and there’s no way they’re beyond high school age.

        Oh, and the car has serious front end damage, fresh front end damage, including a front wheel that is busted so bad that its 60 degrees off of the other wheel’s alignment.

        These idiot drunk kids were just in a car accident.

        I tell them they need to get out of the car, call somebody to pick them up, you idiots are gonna kill someone.

        They decide they don’t appreciate that.

        I start to call the police, but am interupted by them all falling out of the car, something like 12 of them packed into a car there’s no way more than 6 can be in legally.

        The 4 or 5 males start to circle up around me, I retreat into the convenience store.

        Narrow Aisles.

        Better to have max 2 simultaneous attackers than 4.

        Also the store has many more cameras inside.

        Two of them are actually drunk/ballsy/high enough to swing at me, and I just tank the hits, blocking, until the store owner grabs a gun, tells em the police are on the way.

        At that point they pile back into the car, telling me I’m gonna be on WorldStar tonight, the ones not ballsy enough to fight were recording it on their phones.

        They then pull out in an extremely haphazard manner, almost taking out a gas pump, then peel out and drive off at 50mph in a 25mph area, front axel cracking and popping as they do so.

        I checked WorldStar 2 hrs later, after being interviewed by the cops.

        They never posted shit.

        Pussies.

          • sp3ctr4l@lemmy.zip
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            5 days ago

            This is the correct url:

            https://worldstarhiphop.com/videos/

            Its been commonly shortened to just ‘WorldStar’ for about 15 years now.

            WorldStarHipHop actually started/launched the same year youtube did, and is one of the very few remnants of Web 1.0 that didn’t get completely get absorbed by giant tech corporations.

            … And that is because it has basically no content moderation.

            Its basically all sensationalist shock videos, its founder described it as the ‘CNN of the ghetto.’

            All the modern Web 3.0 alternative video hosting sites run by cryptobro/fascists to ‘escape censorship’… I guess fittingly forget or don’t even know that a Haitian immigrant beat them to them to the punch on that by almost 20 years.

      • sp3ctr4l@lemmy.zip
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        6 days ago

        Sadly, I’ve never played it, but for me, the most prominent example is … maybe not all, but certainly most of the Assasins Creed games.

        A while back I argued that modern AssCreed doesn’t really count as a ‘stealth action’ game in my book, the way MGS or at least the first 3 Splinter Cell games, or Hitman games, hell, even the Thief series…

        …because the turn taking enemies ruin what I view as the main concept of a ‘stealth action’ game: If you go loud, if you get caught, 95% chance you’re gonna die or fail the mission, unless you are either extremely lucky, or extremely talented.

        AssCreed ruins this because if you’re even moderately competent, you can dispatch a stupid number of guards, and/or easily lose your proverbial wanted level.

        This person fired back that its just as hard as Dark Souls.

        To which I fired back: No, one of the primary reasons Dark Souls is so difficult is that if you get a bunch of enemies aggroed onto you, they do not have a collective AI that governs and limits them as a group, they’ll all act individually, they will very often attack you while you’re in the middle of focusing on one particular enemy, and you don’t get any psuedo iFrames the way that AssCreed any many other games will give the player while you’re mid attack animation, instead your attack anim will be cancelled and you’ll instantly switch to a stagger anim, or die.

        Now that I think about, I think even GTA5 has a more ‘realistic’ melee combat system in this sense; If you’re in a group brawl and the enemies are actually all aggroed to you, they’ll also attack you simultaneously, and the whole euphoria / intelligent ragdoll system will also basically cancel your attacks… though they can also accidentally injure their buddies and do other shenanigans.

      • Couldbealeotard@lemmy.world
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        6 days ago

        Hit the nail on the head.

        The game is designed around making you feel like Aragon or Legolas, taking on dozens of orcs in stylish fight choreography, and I love every second of it.

        • toofpic@lemmy.world
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          5 days ago

          Then “Batman: The Archam asylum” and other similar games could be good for you: you drop in the middle of a group, and distribute it evenly around adjacent walls

      • ulterno@programming.dev
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        5 days ago

        Try Prototype.
        While it tends to be easier, you will still be, on occasion, if you are bad enough at it, be pummelled to the ground by multiple large pink thingies.
        The first release, not the second one.

    • merc@sh.itjust.works
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      6 days ago

      They queue up. In other words, each one waits for a cue to know when it’s their turn to attack.

      • sp3ctr4l@lemmy.zip
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        6 days ago

        Different games do it slightly differently, but yeah, I’m just trying to throw a big net over any melee combat system where a group of enemies attacking you has some kind of modified or collective AI that makes it so they very rarely attack more than one at a time, and / or are not really capable of meaningfully interupting a player mid attack, or successfuly striking/grabbing you from another angle you while you’re blocking/parrying another enemy from another direction.

        Kenshi + mods actually allows you to just easily change the number of enemies that can attack you (and any other npc) at the same time, I think its just a number in an ini file somewhere, not directly in the options menu.

        Combat is all one v one by default…

        https://steamcommunity.com/sharedfiles/filedetails/?id=1257520021

        But with this, now it can all be 5 v 1, or 1 v 5, for every NPC and the PC.

        I think you can dial it up higher, but it becomes insanely difficult early game, because there is no overarching system that limits groups, all individuals will just attack you from all angles, going only by their own stats, no group limiting system exists.

        I actually chatted with this mod maintainer (iirc, she didn’t originally make this mod, but whoever did handed it over to her, as that person retired from modding), and she told me its also possible in Kenshi to turn friendly fire back on, but you really shouldn’t.

        Apparently that was the default in early versions of the game, but so many combat anims have such wide AoEs, basically, that combat between two large groups involves just a fuckton of accidental melee friendly fire with swords and such, that it just got switched off.

        I think what you’d need to address that would be some kind of new AI mod that basically blacklists certain combat anims while in a combat formation like a testudo or a phalanx… but you’d also have to make the AI actually do combat formations.

        As far as I know, nothing like that exists, no idea if its possible or not.